Castawords: a variant logic puzzle
written by Michael Keller
Castawords is a logic
puzzle which I first saw in the
September 1987 issue of the British puzzle magazine Tough Puzzles. Unfortunately I have no idea who
invented or named the original puzzle. It is also seen (under
various names) in U.S. puzzle magazines (e.g. Dell Logic Puzzles,
where it appears regularly under the name Dicey Words
or Building Blocks). I have found
very little on the Internet regarding this puzzle (you can find a couple of examples by searching for Dicey
Words puzzle),
so I am collecting here some general information on the puzzle, some
methods of solution, and a number of original problems (most of these were
published in WGR or The Games Cafe; the rest were newly created for
this article). Solutions to all of the puzzles
(including detailed solutions to many of the harder ones) are on the solution page.
Imagine that the sides of four dice or wooden blocks (cubes)
are
labeled with 24 different letters of the alphabet, and the dice are
rolled a number of times to produce a dozen or so four-letter words
(reading the topmost letter from each cube and arranging them in an
appropriate order). For example, if the four cubes are labeled ABCDEF
/ GHIJKL / MNOPQR / STUVWX, some possible words are LURE, SOLE,
and VAIN.
The object of the puzzle, given a list of words, is to deduce the
distribution of the 24 letters among the four cubes, based on the fact
that each word contains one letter from each cube (and hence letters
appearing in the same word cannot appear on the same cube).
[Occasionally you might see three-letter variations with three blocks,
but these are usually much too easy to be interesting.]
When a puzzle is properly constructed, all 24 letters are present, and there is a unique solution (as in cryptarithms, we call such puzzles ideal). All of the puzzles presented here are ideal, except for number 21. Non-ideal puzzles are sometimes found in puzzle magazines: the composer specifies which two letters are missing, and other letters not found in the word list must be placed in empty slots so that each block has six different letters.
Here are some standard problems to try. All of the puzzles here
have twelve words or fewer; numbers (14a-c) (which appeared in WGR in 1992) may
have been the first published constructions with 11
words ((14d-14g) were constructed for this article). To my knowledge a 10 word example has never
been composed, nor proven impossible. Number (7) omits the two most
common English letters E and T. Numbers (5) and (13) are thematics:
all of the words in (5) are colors [this was my first thematic] and in
(13) all of the words are birds. Composing thematics is quite
difficult, and requires a a subject with a
fairly large stock of words, and some borderline cases might have to be
included (number 13 includes two scientific names). I composed a five-letter
problem (12 animals) and a variety problem (14 musical instruments,
ranging from three to five letters), which appeared in Dell Logic Puzzles
(December 1995, page 19, and August 1996, page 37); these were the
first two examples which Dell rated as four stars in difficulty (most
are three
stars). See (20) through (24) below for more
thematics. (11) isn't fully thematic, but it does include
all three numbers which can be spelled with four different letters.
The solution page includes step-by-step solutions to all of the
puzzles (some are walkthroughs, in much less detail), using two main methods we call parallel and sequential.
(1) BACK BIRD CUTE DOWN FIGS FLUX JERK
MANE MYTH PLOY SODA ZIPS
(2) BALE BASK COVE CURD EXIT FARM MOWS PAIN PITH TEMP UGLY ZANY
(3) BOAT CHAP DUNE FLIP
GRAD NOSY PEAK QUIZ TRIM VEIL WHIP ZEST
(4) AXIS CRAG HALF JAMB JUTE KEYS MOLD PATH PING SHOT VENT WIRY
(5) BLUE FAWN FLAX GOLD GRAY JADE NAVY PINK PLUM RUST TALC ZINC
(6) CURB DAMP HARD JEST LONG LYNX MOCK QUAY TEAR VANS WHEY ZEBU
(7) BORN CALM DOCK FILM GRIM HAZY JAWS JINX PUSH QUID VARY YANK
(8) BECK BOND CHEF EXAM MUTE PURL QUIP THEY TOGS VISA WAIL WREN
(9) BRAY DUST FLOP GLUE HINT JIBE MAZE NAIL QOPH VIOL WARM XYST
(10) ARMY BUNT CORE DOZE FLOW GIFT JAIL MANX QUAD RISK SIGH WIDE
(11) BUSY CHEW DING FIVE FOUR JEST PIGS SWAN TANK WHOM XRAY ZERO
(12) AXLE BONY DAYS DUCT DUNK FARM JUMP POSH RAZE SCOW THUG VOLE
(13) APUS CHAT COLY DOVE FINK GUAN JYNX LARK STIB TODY WHIM XEMA
(14a) BOWL CLIP DARK FEUD GNAT HUMP JUNK JURY MIST OXEN WAVY
(14b) DIKE FROG GLIB HUNT JOKE LADY PRIM QUIT SUCH SWAM VINE
(14c) BAND CENT CLOG EXPO HIVE HONK MELD QUAG SIZE SPRY TURF
(14d) BEVY CHEZ DRUG FOCI HOSE JULY KILO MIND PAIR TABU WHEN
(14e) BUSY CASK FANE GRID HAND JOWL MONK POLY QUIA TRIO VIEW
(14f) BURL DRAG FIGS IAMB JOIN KILT MUCH POSY VICE WHET ZANY
(14g) BATH DHOW DRIP FAKE LION MANY QUAD ROUX SACK SMOG VOTE
Here's another new puzzle with an interesting feature. Can you solve it and figure out what's unusual about it?
(15) BRED CLAY COIL DOPE FISH GOSH JOLT MONK OVAL SIZE TURN WALK
This puzzle has an unusual solution too:
(16) BUNK DIRT GENT HOAX JUDO LOVE MUCH PLAY TIME WAIN WOLF YAKS
A Castawords solver and some experiments
On September 18, 2012, I wrote a computer program to solve standard 4x6 Castawords puzzles. This uses the simplest possible algorithm: put A on the first block, then try other possible letters in sequence, until the block is full, then start a new block with the next available letter. It backtracks whenever there is a contradiction (e.g a block is filled before using a letter from each word, or all of the words are accounted for by a block which still has slots open). Despite the unsophisticated method, it runs extremely quickly, usually giving a list of all solutions (if any) almost instantly. This was used to check all of the four-letter examples in this article to make sure the solutions were unique. It is one of the suite of tools in the Puzzle Virtuoso program. I hope to expand it to handle other variations. Some experimentation with various combinations of letters (not even worrying yet about creating real words) suggests that an ideal 10-word standard Castawords puzzle may be impossible. The best combination I've found so far (with ten unique letters, one quadruple, and 13 doubles), yields 26 solutions (e.g. OAFD PAHI QAJK RALM SBHG TBCL UEFN VCEJ WGIM XDKN). Combinations with fewer than ten unique letters are even worse.
If we drop the requirement that a puzzle be ideal (by specifying which two letters are not present), we can get down to ten words. In the puzzle below, we specify that Y and Z are missing. Other letters which are missing from the word list must be placed in empty slots:
(17) AXIL BALE CAST JADE MAKE NAVE PAID RAMS SAGE TUNA
An idea I suggested in WGR11 was to try and create a Castawords puzzle in which each of 24 letters was used exactly twice. So far I am having little success; the best arrangement of nonsense words I've found so far (ACLQ ABRU BCMN DHRS DENO EFST FGOP GHTU IKVX IJPQ JKVW LMWX) has 16 solutions. Yet another idea was to try and create a Castawords puzzle in which half of the letters occur once and half occur three times each. With the help of the new program I managed this, with a puzzle I worked out on September 20, 2012. I started out again with nonsense words with the letter distribution I wanted, switched them around until I found an arrangement that produced a unique solution, then used a cryptanalysis program, Edwin Olson's Decrypto, to find real words that fit the letter arrangement. Remarkably, the program found a set of words, of which 11 were real words and the 12th could be anagrammed into a real word. The puzzle below is substantially more difficult than a typical 12-word Castawords (note that the 12 letters appearing once are the initial letters of each word):
(18a) BASK COST DIRE FELT GORY HUNT JULY MUSK PAIL VARY WINK ZONE
These took quite a bit more work, but the 3-1 pattern seems like a good way to generate harder puzzles:
(18b) BOAS CONK FRAT GUYS HUSK JINX KADY LYNX PIER QUIT VEXT WORE
(18c) BUDS CLOY GASH HALF KELP MUON QUIP RISE TIDY WHOP VEND ZANY
(18d) CADS DEUX DOWN GRAY HART JULY KILN OBEY OPUS RIFT SLIM VENT
Twelve of the words below are normal, but one word is a red herring, consisting of four letters from the same group of six. Find which word it is and solve the puzzle. (Hint: If a pair of words have two letters in common, neither can be the red herring. For each possible red herring, try to find the two companion letters).
(19a) BURY FACT GAZE GILD HAND HATE
HYMN JOIN MARK NECK PLUS VOTE WEST
Another puzzle, this time with eleven normal words and a red herring (Another hint: if four words have no letters in common, none can be the red herring):
(19b) BEND CHOW COLD FIRM GODS HERS JURY MATH PLOY QUIT SACK VINE
More complex versions of Castawords
The idea of extending to five letter words
was suggested by Eduard Riekstins, who at the time edited a puzzle
column in the Latvian newspaper
CM Cevodnya. One advantage of having five blocks is that you can use all 26 letters of the alphabet. He published several Castawords puzzles
(in Lettish and Russian) in his column; he sent me one in English, which appeared in WGR12; it inspired my puzzles Game
Logic and Animal Logic
below. The next three thematic puzzles appeared in 2000 in the now-defunct
website The Games Cafe:
Game
Logic
(This is similar to a musical-instrument themed Building Blocks
I composed, which was published in the August 1996 issue of Dell Logic
Puzzles, p. 37). You have five blocks with letters of the
alphabet on (most of)
their six sides. Four of the five blocks contain five different letters
and one blank side; the fifth block has six different letters. No
letter is repeated, so each of the 26 letters appears exactly
once. By arranging and turning the blocks, you can spell each of
the 14 words below, which are all names of games. Words
shorter than five letters must use blank sides, so that HEX requires
that H, E, and X be on three different blocks, one of which contains
six letters. Can you deduce what letters are on each block?
Some of the games above may be unfamiliar: Clue (a
detective game), Junta (a political game), Probe (a word game), Qubic
(4x4x4 tic-tac-toe), Realm (an abstract board game), and Risk (a
multiplayer war game) are commercial board games. Hex is another
abstract board game, as is Oware, a form of mancala. Ghost
is another word game. Durak
is a Russian card game, while Vira is
a card game from Sweden. Frog, Giza,
and Yukon are types of card solitaire. This puzzle is not
as hard as it looks.
(20)
CLUE
DURAK
FROG
GHOST
GIZA
HEX
JUNTA
OWARE
PROBE
QUBIC
REALM
RISK
VIRA
YUKON
Animal Logic
(This is a harder variation of an animal-themed Building Blocks I composed earlier, which was published in the December 1995 edition of Dell Logic Puzzles (p. 19).) This time you have five blocks with letters of the alphabet on all of their six sides. Four of the 26 letters are found on two different blocks each, so that there are 30 letters in all -- unlike the previous puzzle, there are no blank sides. By arranging and turning the blocks, you can spell each of the 17 words below, which are all names of animals. Can you deduce what letters are on each block?
(21) APHID BISON CHIRO CIVET COYPU
FINCH HYRAX JUREL LLAMA MOOSE OKAPI QUAIL SHEEP SHREW SQUID TIGER ZEBRA
(22) Musical Logic
Dmitri Plekharanov's Lyric Suite is famous for its variety of
dances, including a polka and a waltz. The major sixth chord in the
opening movement is followed by a clarinet motif that emphasizes the
break between registers. The second movement consists of a round, each
voice
playing the same melody twice.
Put 25 letters onto five blocks (each having one side vacant), so that
each five-letter word in this puzzle can be spelled with one letter
from each.
Castawords Goes to the Movies
(23) ANTZ BLOW CARS DAVE FIST HELP HULK JAWS MASH RUDY TAXI TRON
Second Feature
One
or more blanks (which do not appear in the movie titles) can be on any
of the five blocks. No letters are repeated.
(24) ALIEN BUGSY EVITA FARGO GILDA JANIS KLUTE MARCO MELBA PANIC PIQUE SHANE TOXIC WATER ZELIG
Castawords as
a two-player deductive game
I introduced into NOST (the Knights of the
Square Table, a now-defunct postal club for chess, chess variants, and
other games) a two-player version of Castawords. Each player selects a
Castawords grid (four rows of six letters). Players then alternate
guesses (four-letter words with no repeated letters). Each word is
scored according to the distribution of its letters in the opponent's
grid : a score of 1 1 1 1 indicates that each row contains one letter,
2 1 1 (the most common score) indicates that some row contains two
letters and two others contain one each, etc. (Words containing one or
both missing letters can receive scores 1 1 1, 2 1, 3, 2, or 1 1). A
sample grid and examples of each score :
AHJLUV
HAUL
4 WIPE 3
BCIPWY CLIP 3
1 BATH 2 1
DGKNOX LOAN 2
2 STOP 1 1 1
FMQRSZ FLAP 2 1 1 TONE 2
(-et) BARK 1 1 1 1 DATE 1 1
Here is a problem based on the two-player version.
The following 28 words have been guessed for a certain grid; all 28
give the result 2 1
1 -- what is the grid?
(25)
CANE CHIP DOGS FARE FLOP GNAT GRIM
JAMB JOKE LOCK MAIN MAST MINK NOSE
OKAY PICK QUIZ SAME SAND SITE STAY
STEM SOUR SWAM TAKE TAME WENT WHOM
(This is probably the hardest puzzle on this page; a detailed solution is included in the solution page).
The Puzzle Virtuoso program includes a module to allow you to make guesses against a random set of 4x6 letters.
Solutions
Much of this article, including puzzles 1-12, 14a-14c, and 19a, originally
appeared in WGR11 (June 1992, pp. 23-24). Puzzles 20-22 previously
appeared on The Games Cafe (www.thegamescafe.com) in 2000; that site is no
longer in operation. Puzzle 25 originally appeared in WGR12 (January 1994,
page 4). Puzzle 13 appeared in WGR13 (February 1998, page 14). Puzzles
23 and 24 were newly composed (September 18 and 23, 2011) for this page, as were puzzles 14d-14g, 15-18(all 4) and 19b.
Most recently edited on May 22, 2024.
This article is copyright ©2024 by Michael Keller. All rights
reserved.