Books on Puzzles
An annotated bibiography by Michael Keller


This is a list of books on puzzles in general, and on specific puzzles for which we do not have guides.    Books on cryptarithms and twisting puzzles can be found in their respective articles on the main Puzzle Laboratory page; selected books on Latin square puzzles will appear in an upcoming article on sudoku and related puzzles.

Beyond series

Noted game inventor Sid Sackson published a series of five books of original pencil-and-paper games, designed to be played with colored pens on pencils, with multiple copies of tear-out sheets for each game.   They sold for $2.95 each.

Sackson, Sid  -- Beyond Tic Tac Toe, 1975, Pantheon, unnumbered, paperback, ISBN 0-394-83136-5
Seven games (all but one for 2, 3, or 4 players) named after famous artists, and designed to suggest the work of each artist.

Sackson, Sid  -- Beyond Solitaire, 1976, Pantheon, unnumbered, paperback, ISBN 0-394-83304-X
Six games for 1 players using dice.  The back cover is printed with 18 dice cards.

Sackson, Sid  -- Beyond Words, 1977, Pantheon, unnumbered, paperback, ISBN 0-394-83444-5
Six word games for 2 or more players, named for famous authors.

Sackson, Sid  -- Beyond Competition, 1977, Pantheon, unnumbered, paperback, ISBN 0-394-83605-7
Seven cooperative games (all but one for 2, 3, or 4 players) using 24 playing cards (1-6 in four suits; also printed on the back cover).

Sackson, Sid  -- Calculate!, 1979, Pantheon, unnumbered, paperback, ISBN 0-394-84222-7
Six games for 2 or more players, using a calculator.

Disentanglement Puzzles

En, Yu Chong, and Zhang Wei -- Ingenious Rings, 1999, [Beijing] China Children's Publishing House, 152pp., paperback, ISBN 7-5007-5002-1 {Chinese}
Illustrated guide to Chinese ring puzzles.   In Chinese with an English Introduction.   Some of the solutions can be muddled through with diagrams.  Exchange item for the 4th Gathering For Gardner, February 2000.  (Jerry Slocum had a translation by Yenna Wu printed for the Fourth International Puzzle Party in 1981).


Dissections

Lindgren        Plane & Fancy

Lindgren, Harry -- Geometric Dissections, 1964, D. Van Nostrand
Frederickson, Greg -- Recreational Puzzles in Geometric Dissections & How to Solve Them, 1972, Dover, 184pp., paperback, ISBN 0-486-22878-9, $3.50
Revised and enlarged edition of Lindgren's original, in collaboration with Lindgren.  A detailed guide to the field of dissections (geometric figures cut into pieces and reassembled into different figures), related to the fields of tiling and polyforms.  Profusely illustrated in monochrome.

Frederickson, Greg N. -- Dissections: Plane & Fancy, 1997, Cambridge University Press, 310pp., hardback, ISBN 0-521-57197-9
Entertaining and definitive historical survey of dissections, including capsule biographies of dozens of notables in the field.  Beautifully illustrated in monochrome, with a 9-page bibliography and a numerical index of all of the dissections described, as well as a general index.   In my view one of the finest books ever published in the puzzle field.

Coffin, Stewart T. -- The Puzzling World of Polyhedral Dissections, 1990, Oxford University Press, 196pp., ISBN 0-19-853207-5 (paperback ISBN 0-19-286133-6)
Fine survey of dissection puzzles, many of them the author's own inventions.  An expansion of the author's self-published paperback Puzzle Craft.  Good chapter on polyforms; most of the book covers three-dimensional puzzles, including polycubes and burrs. Well-illustrated.

Yoshigahara, Nob -- Puzzle in Wood, 1987, Puzzland Hikimi, 110pp., hardback, ISBN 4-915661-19-9   {Japanese}
Collection of wooden puzzles made by the Japanese company Puzzland Hikimi.  In Japanese, but with monochrome photos and solution diagrams.


General Collections

Ball, W.W. Rouse, and H.S.M. Coxeter -- Mathematical Recreations and Essays, Thirteenth Edition, 1987, Dover, 428pp., paperback, ISBN 0-486-25357-0, $8.95

Botermans series
Van Delft, Pieter, and Jack Botermans -- Creative Puzzles of the World, 1978, [New York] Harry N. Abrams, 200pp., hardback, ISBN 0-8109-0765-8
First in a series of surveys of puzzles, beautifully illustrated with diagrams and photographs in full color with hundreds of solutions.  Excellent coverage of most kinds of puzzles of the pre-twisting era (Rubik's Cube was just becoming popular when this book was published).  Slightly flawed by the lack of an index.
Slocum, Jerry, and Jack Botermans -- Puzzles Old and New, How to Make and Solve Them, 1986 [Seattle] U.Washington Press, 160pp., hardback, ISBN 0-295-96350-6
Second in the series, emphasizing the making of puzzles.  Only a two page article on twisting puzzles, most of which is taken up by a photograph of dozens of puzzles.   Still no index, but a three-page bibliography.
Slocum, Jerry, and Jack Botermans -- New Book of Puzzles, 101 Classic and Modern Puzzles to Make and Solve, 1992 [New York] W.H. Freeman, 128pp., hardback, ISBN 0-295-96350-6
Third in the series, with a smaller selection of puzzles but more detailed instructions on making them.  No twisting puzzles at all.   Finally an index.
Slocum, Jerry, and Jack Botermans -- The Book of Ingenious and Diabolical Puzzles, 1994 [New York] Times Books (Random House), 128pp., hardback, ISBN 0-295-96350-6
Fourth in the series, with a lot of history of the puzzles covered.  Superficial coverage of twisting puzzles.

Brandreth, Gyles -- The Puzzle Mountain, Allen Lane/Penguin, 1981, ISBN 1-85051-155-1
Nice collection of assorted puzzles, including some cryptarithms, mainly on pp. 176-177 and p. 195.


Costello, Matthew J. -- The Greatest Puzzles of All Time, 1988, Prentice Hall, 181pp., paperback, ISBN 0-13-364936-9, $10.95
A historical survey by an author who admits he likes the stories behind puzzles more than the puzzles themselves.

Hunter, J.A.H., and Joseph S. Madachy -- Mathematical Diversions, 1963, 1975, Dover, 178pp., paperback, ISBN 0-486-23110-0, $2.75

Knuth, Donald E. -- The Art of Computer Programming, Volume 4B, Combinatorial Algorithms, Part 2, 2023, Addison-Wesley, 714 pp., hardback, ISBN 978-0-201-03806-4, $79.99
Part of Dr. Knuth's iconic series of books on computer algorithms.  This book is full of hundreds of problems in a wide variety of puzzles such as chessboard problems, logic puzzles, polyforms, and sudoku.

Kraitchik, Maurice -- Mathematical Recreations, 1942, 1953, Dover, 330pp., paperback, ISBN 0-486-21063-5, $5.00
Madachy, Joseph S. -- Madachy's Mathematical Recreations, 1966, 1979, Dover, 253pp., paperback, ISBN 0-486-23762-1, $3.25

Rubin, Don -- What's The Big Idea?, 1979, [Philadelphia] J.B. Lippincott, unnumbered, paperback, ISBN 0-397-01356-6, $3.95
36 visual puzzles, particularly notable for #19, Lots of Luck, the first of a genre invented by Rubin, now usually called parking lot puzzles.
Rubin, Don -- Those Incredible Puzzles, 1980, Lippincott and Crowell, 96pp., paperback, ISBN 0-690-01974-2, $4.95
36 more puzzles, including a maze set in a three-story house.
Rubin, Don -- Brainstorms, 1988, Perennial, 127pp., paperback, ISBN 0-06-096338-7, $9.00
50 more puzzles, including a mate-in-two chess puzzle on a Mobius-strip board.
Rubin, Don -- More Brainstorms, 1990, HarperPerennial, 128pp., paperback, ISBN 0-06-096829-X, $9.00
50 more puzzles, including another Lots of Luck, and a chess puzzle on a warped puzzle where some of the pieces (including both kings) are hidden.

Schuh, Fred. -- The Master Book of Mathematical Recreations, 1943, 1968, Dover, 430pp., paperback, ISBN 0-486-22134-2, $4.95

Silverman, David L. -- Your Move, 1971, 1991, Dover, 221pp., paperback, ISBN 0-486-26731-8, $8.95
80 problems with solutions, plus 20 unsolved problems.   Topics range from card and board games to mathematical puzzles to real-life situations.

Vecchione, Glen -- Challenging Math Puzzles, 1998, Sterling, 96pp., ISBN 0-8069-6377-8, $4.95

Wells, David -- The Penguin Book of Curious and Interesting Puzzles, 1992 Penguin, 382pp., paperback, ISBN 0-14-014875-2
Anthology of puzzles from a variety of sources, including the works of Dudeney and Loyd.


LogicMazes

A new genre of maze puzzles invented by Robert Abbott, in which the rules and conditions controlling where you can go change as you go through the puzzle.  One example is the Rolling Cube Maze, where a die moves through the maze, turning with each step, and the number showing constrains your moves.

Abbott, Robert -- Mad Mazes, 1990, Bob Adams, 40pp., hardback, ISBN 1-55850-865-1, $14.95 (paperback 1-55850-142-8, $7.95)
20 original maze puzzles, illustrated in full color.  Separate sections of hints and full solutions.   The last puzzle, Theseus and the Minotaur, is one of Abbott's best-known creations; essentially a solitaire abstract board game where the opponent moves according to fixed rules.
Abbott, Robert -- SuperMazes, 1997, primapublishing.com, 63 pp., paperback, ISBN 0-7615-0701-9, $14.00
24 more original maze puzzles.


Logic Puzzles

Emmet, E.R. -- Puzzles For Pleasure, 1972, Emerson, 310pp., hardback, ISBN 0-517-24313X
Collection of 102 logic and arithmetic puzzles, including ten hidden cryptarithms.  Full solutions provided.
Emmet, E.R. -- 101 Brain Puzzlers, 1967, 1970, Barnes and Noble, 154 pp., paperback, ISBN 06-463368-3
101 more puzzles, including 19 mostly hidden cryptarithms.


Magic Squares

Andrews, W.S. -- Magic Squares and Cubes, 1917, 1960, Dover, 419pp., paperback, ISBN 0-486-20658-0, $5.00
Benson, William H., and Oswald Jacoby -- New Recreations With Magic Squares, 1976, Dover, 198pp., paperback, ISBN 0-486-23236-0, $4.00
Benson, William H., and Oswald Jacoby -- Magic Cubes, New Recreations, 1981, Dover, 142pp., paperback, ISBN 0-486-24140-8, $4.00
Moran, Jim -- The Wonders of Magic Squares, 1982, Vintage, 227pp., paperback, ISBN 0-394-74798-4, $5.95

Beasley

Peg Solitaire

Beasley, John D. -- The Ins & Outs of Peg Solitaire, 1985, Oxford University Press, 275 pp., hardback, ISBN 0-19-853203-2, £15.00
Like Hordern below, a definitive work and one of the best puzzle books ever written.   Covers the 33-hole English board in considerable detail, with solutions and mathematical theory, and others including the 37-hole French board, as well as triangular solitaire.   Includes a Selected Biliography which is nevertheless quite detailed and annotated, and a Glossary.

[my review from WGR7, October 1987, p.20]
Peg solitaire is one of the three largest categories of the puzzle family known as sequential movement puzzles (the other two are sliding piece puzzles and twisting puzzles).  Peg solitaire has been popular for at least 250 years, and much of the underlying theory is well understood.  John Beasley has researched the field extensively, and has produced a comprehensive guide to the theory and practice of peg solitaire.   After an introductory chapter giving rules, history, and some simple problems, Beasley jumps right into the theory of the game.  Chapter 2 is devoted to some basic techniques for solving.  These tools alone may enable even a novice to solve simple problems.  The next five chapters cover more complex aspects of theory, but the only mathematics required is arithmetic and simple algebra.  Beasley then considers short solutions (fewest moves used to solve a problems), long solutions (most pegs jumped in a single move), and problems with symmetrical final positions.

Most of the book concentrates on problems for the popular cross-shaped 33-hole board, but later chapters cover the octagonal 37-hole board, square boards, and other shapes.  Naturally much of the theory in earlier chapters is applicable to boards of any shape.  Solitaire with six and eight directions of movement (as opposed to the four of ordinary solitaire) and even three-dimensional solitaire are discussed briefly.  The final chapter of the book speculates on the future of peg solitaire, including the increasing use of computers to solve problems. An excellent bibliography (over 50 items), glossary (over 100 terms), and index are included.   The Ins and Outs of Peg Solitaire can be enjoyed by the experienced solitaire player as well as the novice, and one can absorb as much or as little of the mathematical theory as desired.  Beasley expresses the hope that his book will stimulate further study of peg solitaire, and gives several possible avenues of exploration. Indeed, several new results have appeared since the book was published.  The bibliography to this issue lists a new paper by Hentzel and Hentzel on triangular solitaire, an earlier paper by I. Hentzel available in an anthology, and a third paper on triangular solitaire which is not cited by Beasley.  Recently, Leonard Gordon (some of whose results appear in Beasley's book) sent me three articles (as yet unpublished) he has written summarizing new results (some in collaboration with John Harris) in six- and eight-way solitaire, as well as solitaire on some unusual boards.


Polyforms and Tiling
Golomb, Solomon W. -- Polyominoes, 1965, Charles Scribner's Sons, 182pp., hardback
Golomb, Solomon W. -- Polyominoes, Puzzles, Patterns, Problems, and Packings, Revised Edition, 1994, Princeton University Press, 184pp., hardback, ISBN 0-691-08573-0
For years the only copy I had of this book was a 1975 Russian translation.

Martin, George E. -- Polyominoes, a Guide to Puzzles and Problems in Tiling, 1991, Mathematical Association of America, 184pp., paperback, ISBN 0-88385-501-1

Grünbaum, Branko, and G.C. Shephard -- Tilings and Patterns, 1986, W.H. Freeman, 700pp., hardback, ISBN 0-7167, 1193-1
Section 9.4 (pp. 497-511), Polyiamonds, Polyominoes and Polyhexes, briefly covers tiling problems with polyforms.

Hordern

Sliding Block Puzzles

Hordern, L.E. -- Sliding Piece Puzzles, 1986, Oxford University Press, 249 pp., hardback, ISBN 0-19-853204-0, £15.00
Definitive work on sliding block puzzles, starting with the Fifteen Puzzle and its variants, and including railway shunting puzzles, the Parking Lot puzzle invented by Don Rubin (often misattributed elsewhere to Nob Yoshigahara), and Sokoban (warehouse puzzles).   Part of Oxford's Recreations in Mathematics series (edited by David Singmaster), which also includes Beasley's book on peg solitaire (see above) and Rubik's Cubic Compendium by Rubik et al.
[my review from WGR7, October 1987, pp.20-21]
In contrast to peg solitaire, whose mathematical theory is fairly well understood, sliding block puzzles have not been studied deeply, and much of what is known has been found by trial and error.  Sliding Piece Puzzles, therefore, is a rather nontechnical book, the bulk of which is devoted to descriptions of over 270 sliding piece puzzles, with diagrams and complete instructions.  For most puzzles, the minimum number of moves (defined in one of two ways) needed for solution is given; many of the solutions are improvements over previous ones.  The inventor and dates of invention and publication are also given where known.  Special features and solving hints are given where appropriate.  Each puzzle is rated for difficulty, and the best puzzles in each chapter are listed.  Complete solutions for most of the puzzles are provided.  The problems within each chapter gradually increase in difficulty, and a number of problems are included for instructional purposes, so that the reader learns essential techniques.

Hordern also includes a history of sliding piece puzzles.  He presents good evidence that Sam Loyd did not actually invent the famous Fifteen Puzzle as is commonly believed.  He also describes the taxonomy of sliding piece puzzles, dividing them into four groups: sliding block puzzles (each piece moves independently), railway shunting puzzles (one or two pieces push or pull the rest), Soko or warehouse puzzles (one piece pushes the rest), and sliding puzzles with plungers or levers (pieces move in groups).  The latter group, similar in many respects to twisting (rotational) puzzles such as Rubik's Cube, are not covered in the book because of the difficulty of making them.  A sheet of 53 precut cardboard pieces is provided; these are sufficient to solve about 230 of the puzzles.  Detailed instructions for making more substantial pieces are also given.  Six pages of color illustrations illustrate over 70 puzzles.  A bibliography and a list of patents are given in appendices.




The Tangram Book
Tangrams

Crawford, Chris -- Tangram Puzzles, 500 Tricky Shapes to Confound and Astound, 2002, Sterling, 96pp., hardback, ISBN 0-8069-7589-X, $14.95   [wooden set]
Elffers, Joost -- Tangram, The Ancient Chinese Shapes Game, 1973, 1976, Penguin, 214pp., paperback, $6.95   [acrylic set]
Loyd, Sam -- The Eighth Book of Tan (Sam Loyd's Book of Tangram Puzzles), 1903, 1968, Dover, 52pp., paperback, ISBN 0-486-22011-7, $4.50
Read, Ronald C. -- Tangrams, 300 Puzzles, 1965, Dover, 152pp., paperback, ISBN 0-486-21483-4

Slocum, Jerry -- The Tangram Book, 2004, Sterling, 191pp., paperback, ISBN 1-4027-1688-5, $14.95
The definitive work on the subject, by one of the world's leading authorities on the history of puzzles.  Illustrated in full color with hundreds of photographs.  Slightly less than half the book gives over 2000 figures assembled from 20 different historical sources, with full solutions.  Includes a full index and a six-page annotated bibliography.

Van Note, Peter -- Tangrams, Picture-Making Puzzle Game, 1966, Charles E. Tuttle, 55pp., paperback, ISBN 0-8048-0567-9, $3.25   [thin cardboard set]


Most recently edited on June 2, 2024.   This article is copyright ©2024 by Michael Keller.  All rights reserved.