Maverick Solitaire
An early form of Poker solitaire is actually a puzzle, one
which has been called Maverick solitaire (after its appearance on the
1950's/1960's Western T.V. show Maverick, in the first season episode Rope of Cards. Other shows have also featured the same game).
Twenty five cards are dealt from a shuffled 52-card deck. The
object is to divide the 25 cards into five groups of five cards so that
each is a pat hand in draw
poker (a hand which does not need to be drawn to). Maverick
Solitaire is well-known as a sucker bet, as the probability of success
with a random group of 25 cards would seem low, but is actually quite
high: the eponymous author of Maverick's Guide to Poker
estimates the odds to be at least 98 percent (he disallows four of a
kind). This is remarkably accurate: Mark Masten's computer
solver,
allowing four of a kind,
solved 98.26 percent of a random set of a million deals. Deals
with unique solutions are even less common than impossible ones: one of
Mark's early samples of 1000 deals had 19 impossible deals and only 8
with unique solutions.
The pat hands we need to consider are four of a kind, full house,
flush, and straight. The best place to start in
solving a problem in Maverick solitaire is to divide the cards into
suits, checking to see which suits have five or more cards, enough to
make a flush. When each suit has five or more cards (which
should happen in slightly over 50 percent of deals), it is often
possible to make four flushes, and then a fifth hand using the excess
cards over five in each suit. For example, if the suit
distribution is 7-6-6-6, any two cards from the long suit and one card
from each other suit can be selected in an attempt to make a full house
or straight. A card can be matched in six ways: as part of a
flush, as part of a straight, in a pair combined with another
three-of-a-kind, in three-of-a-kind combined with another pair, in
four-of-a-kind, or as the fifth card added to another
four-of-a-kind. Martin Gardner (see Bibliography) discussed
the game and showed an example of an unmatchable card, but such cards
are rare. The most common type of unsolvable deal seems to be a
hand with one or two four-card suits, with cards widely spread to make
straights difficult. The renowned mathematican L.E. Dickson (History of the Theory of Numbers) wrote a brief article which was published in Science
magazine in 1922, showing an impossible deal with no triplets and three
widely-spaced diamonds (see the Bibliography for an online copy).
Here is a deal I found with a unique solution, which was originally published in The Games Cafe of January 27, 2000:
Here's another which was dealt randomly by Solitaire Virtuoso (number 6568):
This one was published as a page break (page 26) in WGR13 in February 1998 (the solution has two interchangeable cards):
History
The earliest reference I have is Pope and Johnson's 1928 book 30 Games
of Solitaire, where it is called Patience Poker (the book incorrectly states that it is always winnable). It also
appears as Poker Solitaire in the 1939 edition of The Official Rules of Card Games by the U.S. Playing Card Company. Maverick is not found very often in computer implementations, but there
is a version in Solitaire Virtuoso. Any two cards can be swapped
by clicking on them in succession; the program automatically detects
when the cards are arranged to that the five cards in each row form a
pat hand. [A dedicated program might allow the player to select difficulty levels, by including a solver, or by selecting various suit patterns (for
example 7-6-6-6 for easy deals, 7-7-7-4 for harder ones)].
Four of a Kind
Some sources, like Pope/Johnson and Maverick's Guide to
Poker, disallow four of a kind. This slightly decreases the
win rate: Mark Masten's solver found solutions to 97.8% of one million
deals with four of a kind disallowed.
Bibliography
Brown, Douglas -- The Key to Solitaire, Ottenheimer, 1966 (later reprinted as 150 Solitaire Games)
pp. 14-17 describe Maverick under the name Poker Solitaire
Dickson, L. E. -- An Unusual Solitaire Game, Science, New Series, Vol. 56, No. 1450 (Oct. 13, 1922), pp. 418-419
Gardner, Martin -- Mathematical Magic Show, Vintage, 1978, (Knopf, 1977), ISBN 0-394-72623-5
Chapter 7, "Playing Cards", pp.94-104
Maverick, Bret -- Maverick's Guide to Poker, Tuttle, 1994, ISBN 0-8048-3032-0
pp. 131-132 discuss Maverick Poker
Solution to Games Cafe
There are three possible flushes, and no fours-of-a-kind, so the
remaining hands must be straights or full houses, which must include
all four diamonds. If there were a club flush, the 6D would
be isolated, as it would be the only six remaining, and there would be
no 2's or 7's to form a straight. So the 2C must be part of a
straight. If it were 2-3-4-5-6, the other six would be isolated
as before. So there is one straight of A-2-3-4-5, and the
two sixes must be combined with three-of-a-kind. If the
straight contained 5S, the 5C would be isolated, so 5S must be part of
a spade flush and A-2-3-4-5 must include AH, 2C, 4D, and
5C. If there were a 9-T-J-Q-K straight, there
would be no threes-of-a-kind left to make a full house with the pair of
sixes. If there were no heart flush, 8H would have to be part of
an 8-9-T-J-Q straight, leaving kings as the only triple (which would go
with the sixes), but 4H would have to pair with 4S and there would be
no way to form a second full house. So there is a
heart flush as well as a spade flush, plus the 2-3-4-5-6 straight and a
full house including two sixes. The fifth hand cannot be a
full house, as we would have to include sets of 9, T, Q, and K to use
up the leftover clubs and diamonds. The fifth hand must be
a straight including 8H, 9D, TC, and QD, leaving only kings to form a
6-6-K-K-K full house. There are only five hearts left, which must
form a flush 3-4-T-J-Q. There are seven spades left, so
they provide the 3S and JS to finish the two straights. The
unique solution is:
AH 2C 3S 4D 5C 6C 6D KC KH KS 8H 9D TC JS QD 4S 5S 9S TS QS 3H 4H TH JH QH
Solution to Virtuoso 6568
AC 2C 3C 7C JC AS 2S 3S 6S 8S
AD 5D 6D JD QD 2D 3D 4C 5H 6H 9S 9H
9C KH KC
Solution to WGR13
2S 2H 2D KS KD 3D 4S 5D 6C 7S
7C 8H 9C TC JC AH 4H 5H TH QH AD 6D
9D JD QD (7C / 7S interchangeable)
Copyright ©2024 by Michael Keller.
All rights reserved. This file was revised on May 9, 2024.